package physics.movement;

import model.objects.GameObject;
import model.objects.Level;
import physics.EuclideanVector;


/**
 * This strategy defines the movements of stationary objects in the level that
 * do not move and are not affected by global forces.
 * 
 * @author geo4
 * 
 */
public class StationaryStrategy implements MovementStrategy {

    @Override
    public void updatePosition (Level level, GameObject mover, double dt, EuclideanVector... globalForces) {
        /*
         * This is a null behavior method.
         */
    }

}
